House Rules


 * We use the optional Unearthed Arcana Eberron rules. This means all PCs have action points. We got 5+ (1/2 of our level). We have 7 since we're 5th level. The action points can give you an automatic death save success or a +1d6 to attacks, saving throws, or ability checks. They replenish each time you level up. http://dnd.wizards.com/articles/features/unearthed-arcana-eberron


 * If you roll a natural 1 (fumble) or natural 20 (critical) for an attack roll you have to roll a d100 to determine the side effect. Generally the larger the number you roll the stronger the effect.  For attacks:  If it's a natural 20 to hit, 1-25 means one extra die of damage, 26-50  means 2 extra dice of damage, and 51+ has special results.


 * You can use your inspiration to make an opponent re-roll their attack on you.
 * You can usually sense objects are magical because you get a tingling sensation when you touch them.
 * If a creature falls prone intentionally to take cover they get advantage against ranged attacks. If the creature fell prone accidentally they are at disadvantage against ranged attacks.


 * Players can move on the square grid diagonally and are allowed to move through allied squares. They cannot end their turn in an occupied square.


 * Attacking or shooting when a corner is in the way gives you disadvantage
 * The Luck feat is banned